Thu, 30 July 2009 WARNING: The Independent Insurgency is an "explicit" podcast. This episode is 60.6 MB big and 01:06:11 long. 00:00:55: About the game 00:01:46: The "Mad Libs" thing 00:06:20: The interesting role of humanity in the game, reminds me of Asimov's Elijah Baley stories 00:07:45: A rare indie game with a strong setting 00:09:20: Science fiction and the Native American analogy, and an NPR piece on the subject (which I can't find), which then reminds me of The Celluloid Closet 00:10:41: Why such a specific setting? 00:12:24: One of the early playtesters, Clinton R. Nixon, felt it accurately captured his past experiences of going to live in foreign cultures 00:14:21: Jonathan Walton has a vision for the game that makes it rather like Red Mars 00:15:38: Goofiness 00:16:57: Emily talks about gaming at NerdNYC's Recess 00:17:36: Dadaist games like Eat Poop You Cat 00:20:26: Emily gets all John Stavropoulos (of NerdNYC) on me 00:21:13: Ideal number of players 00:23:20: How long is the play cycle? 00:27:01: Blue booking 00:30:05: Spotlight sharing 00:32:49: The way dice work, inspired by Otherkind 00:37:39: Why complete and publish this game? 00:41:26: Emily was recently inspired by Montsegur 1244 at Camp Nerdly 00:46:37: A dropped system where players—a la Misspent Youth and Dread (Jenga)—asked leading questions of one another. 00:49:40: Emily mentions "Loading the wrong ammo" and "flags," ideas created by Chris Chinn 00:50:03: What was difficult to fix? 00:51:17: Archipelago, shock: social science fiction, and Annalise all do some cool stuff with owning pieces of the world 00:54:42: Getting playtesters 00:57:05: SIS got some very nice exposure on The Durham 3 (who are now back in action!), from episodes 49 to 51 00:58:51: Emily has agreed to do a cross-longer-term-play exchange with Mendel Schmiedekamp 00:59:21: How many times has the game been played? 01:00:15: Defining success There's a new The Hub City Stompers album called Ska Ska Black Sheep and I'm all excited about it. It's half new songs and half dub versions of older songs. I decided to start with what is probably my favorite track from the album to close this show, Ska Train to Dorkville. Logo courtesy of Daniel Solis: http://danielsolis.com/ Comments[0] |
Sat, 18 July 2009 WARNING: The Independent Insurgency is an "explicit" podcast. This episode is 25.2 MB big and 27:27 long. 00:35: Defining Pirate Jenny 02:01: Anna Kreider of Tasty Bacon Games has Thou Art But A Warrior, which is a Muslim knights setting supplement for Ben Lehman's Polaris, which I interviewed her about 02:28: Danielle Lewon's Cream Alien Games has Kagematsu, a game about the seduction of a samurai by women who need his aid; Danielle is the wife of Paul Czege 03:23: Kagematsu is based on a design by Scott R. Knipe; the game is partly an examination of Knipe's experience as a transgendered person 04:52: Kat and Michael Miller's Incarnadine Press will have Serial Homicide Unit, a game where you play civilians at the mercy of a serial killer, and the cops who are out to catch him; I interviewed the Millers about this game 07:14: Shreyas Sampat and Elizabeth Shoemaker's Two Scooters Press will have Homecoming, Elizabeth's game about the re-integration of returning war vets 08:24: Julia Bond Ellingboe's Stone Baby Games is releasing the full version of Tales of the Fisherman's Wife (which I interviewed her about), a game of sexy Japanese ghost stories 10:00: Emily's own Black & Green Games is going to release her game of alien exploration, Sign in Stranger, which will be the subject of a future episode of my show 12:56: Terry Hope Romero, awesome lady and totally famous vegan cookbook writer will be there running demos and helping out 13:58: The mission and purpose of Pirate Jenny 17:48: RPGirl is a zine by and about women in gaming 20:20: The interesting pricing scheme and profit-routing plans for RPGirl 20:50: Possible international people for RPGirl 2 include: Anna Westerling, Johanna Koljonen 21:18: RPGirl 1 is already pretty international, contributors include: UKian Charlotte Law (of Mongoose Publishing); Jenni Dowsett from New Zealand; and from from Denmark, the Gnavpotveksler project, run by Luisa Carbonelli, which came out of conversations at Fastival The outgoing song on this episode is Little Plastic Castle by Ani DiFranco from the album Little Plastic Castle. It seemed particularly apropos to me, given that we're dancing around—and avoiding—defining what femininity and feminism are in this episode. Logo courtesy of Daniel Solis: http://danielsolis.com/ Comments[0] |
Thu, 16 July 2009 WARNING: The Independent Insurgency is an "explicit" podcast. This episode is 45.5 MB big and 49:37 long. 03:43: The premise 04:38: Ultimately, what's the game about? 05:33: How is the game about what it's about for the humans? 07:27: What does it mean when you say "it's about fear?" 09:40: What mechanical pressure exists to make humans be jerks to each other? 11:44: We hear from someone who just played in the game 13:56: More testimony of the goodness from someone who played 16:45: Zombie game with a twist 18:47: Do you have questions for us? 20:10: Problems getting people to follow the rules 23:39: Prisoner's dilemma 24:24: The Road and The Walking Dead 25:33: Creative agenda clash, and why it's your fault when people don't follow your rules 30:00: State markers 32:00: Setting-interactive rules 38:31: Lightning round The closing song is Night Of The Living/Deoch An Dorais by The Hub City Stompers Logo courtesy of Daniel Solis: http://danielsolis.com/ Comments[1] |
Tue, 30 June 2009 WARNING: The Independent Insurgency is an "explicit" podcast. This episode is 56.2 MB big and 1:01:20 long. 00:59: I interviewed Eppy in the last episode about playstorming and MonkeyDome came up 01:17: What's the game about? 02:46: The game was designed in (almost less than) a week! 08:11: The difference between funny and zany. 10:22: Playable as an ongoing game? 12:06: The mechanics 19:52: What it means to learn a lesson 21:02: Endgame 25:14: The GameBlaster's Tools: The Fuel and the Fire 26:03: World creation and what the characters do in the game 29:02: Other games you came up with? 30:20: Jim mentions a game idea that's a lot like Jason Morningstar's Fiasco (which he talked about on Canon Puncture #66) 31:20: Who did you steal from? 32:07: John is always inspired by Eppy's game Dread 34:00: What had to be dropped that you liked? 34:44: The hardest thing to fix 35:24: Playtesting 36:43: Trial and Terror is the prior game-in-a-Jiffy for JiffyCon game 38:13: Division of labor and editing 43:06: The ISS used a site called A.nnotate which lets you upload a fully-laid-out document that others browse through and comment on 44:06: What the art (by Scott LeMien and John) is used for 47:11: Luke Crane loves John's flow chart 48:05: Why this form factor? 48:41: Marketing 50:21: Branding and credit 51:24: Defining success 53:46: Selling the game 56:58: The next JiffyCon may be paired with MaulCon The closing song is Skins Don't Cry by The Hub City Stompers Logo courtesy of Daniel Solis: http://danielsolis.com/ Comments[5] |

