The Independent Insurgency
Interviews from the indie game design world.

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Syndication

In this Talk To Me Now episode, I speak with Epidiah Ravachol, writer of the best horror game I know of, Dread about a style of game design which is a combination of playtesting and brainstorming that he and some friends engage in (and, arguably, invented) called playstorming.

This episode is 23.4 MB big and 25:34 long.

00:35: We're at the home of Joshua A. C. Newman
01:34: Playstorming developed between bouts of making hate with Jim Sullivan
02:40: The first game playstormed (kinda) was Time and Temp
03:49: The gamebearer
05:36: Games in a Jiffy for JiffyCon: Trial and Terror and MonkeyDome
09:30: Techniques for successful playstorming?
12:06: What do people get wrong about playstorming?
13:00: The pitfalls of playstorming
14:55: Joshua joins us, opening the door to discussing his game in development, Xenon:
16:06: A list of games that have had some level of playstorming
18:09: Jason Keeley and John Stavropolous are seminal members of the Imagination Sweatshop, the group that they created to do playstorming

The outgoing song on this episode is Fuel by Ani DiFranco from the album Little Plastic Castles.

Logo courtesy of Daniel Solis: http://danielsolis.com/
Direct download: independent-insurgency-026.mp3
Category: podcasts -- posted at: 4:29 PM
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