Sun, 3 May 2009 This is a longer TTMN episode than I intend them to be, usually, but I felt there was enough worthwhile stuff here that going long was ok. This episode is 53.7 MB big and 58:40 long. 01:36: What clouds and boxes are 02:16: Ben Lehman got excited on Vincent's blog 04:02: The purpose of the diagrams 06:12: The problem with traditional games 10:00: Constructing a diagram via theater of the mind 10:26: The problem with "story games" (he's talked about with me, Joshua A. C. Newman, Emily Care Boss, and Ben, about which he expects to get death threats) 15:34: Where Vincent's interests are at now: rightward-pointing arrows (RPA) 17:30: An example of RPA from Vincent's pirate game Poison'd 22:23: My malformed objections 24:08: The high ground example 30:28: Danger or problem in focusing on RPA? 30:51: The GM's attitude toward play 35:41: A false ending 42:35: The GM's role in Dogs in the Vineyard is similar to what he found when running D&D and what he wrote into Storming the Wizard's Tower 45:14: I'd like to see GMless games that employ RPA 45:52: I played in a GMless game called Salt River that uses a version of Otherkind dice 51:25: Wherein I give up 53:25: Apocalypse World is like super-Poison'd The outgoing song on this episode is Superhero from the album Dilate. Logo courtesy of Daniel Solis: http://danielsolis.com/ Comments[5] |

