Tue, 25 November 2008 NOTE: This was obviously recorded before the release of the Magic Burner, but it's funny to listen to Luke toy with me. This episode is 64.5 MB big and 1 hour and 10 minutes long. 00:59: The MGRPG will be based on the Burning Wheel system 01:25: Like Burning Empires, MGRPG is an evolution of the BW rules 02:18: Differences include: changes in how you can use dice, advancement, and the way rewards work 02:43: I tried the game at Ubercon 03:05: Mouse Guard is a comic written by David Petersen Published by Archaia Studios Press, which is owned by Mark Smylie who wrote the comic book Artesia and published the Origins-Award-winning Artesia: Adventures in the Known World roleplaying game 03:55: Part of a tradition of fantasy about mice, which includes The Wind in the Willows, Redwall, (parts of) the Narnia series 05:04: Kid friendly? 07:09: MGRPG is "essential Burning Wheel," a version of the rules is as stripped-down as BW can get and still be BW 08:08: The game has tons of new and previously-unpublished Petersen art 09:56: The new ubiquity of the enmity clause: Twists and Conditions 10:51: Conditions (hungry, angry, tired, injured, and sick) are the new damage track 13:31: The new way advancement works 14:47: Versioning through new games rather than re-releasing games 18:34: Why did you design this game? 19:37: Clinton R. Nixon made BWHQ aware of Mouse Guard; he had tried an earlier adaptation, Tiny Triangles 22:07: Other designs that arose from creating MGRPG? 26:51: Anything you had to drop? 27:58: How Traits work in MGRPG 30:24: GM turn and player turn 34:36: The most useful feedback received from playtesters 36:26: The hardest thing to fix 38:14: Choosing a printer 43:07: How are you using art? 48:40: Layout/design challenges 54:16: Marketing 56:05: Playing the game with Dave 58:10: Defining success 59:27: Magic Burner? 59:53: A peek behind the curtain at BWHQ Closing song is Jenny Whiskey by the Hub City Stompers Logo courtesy of Daniel Solis: http://danielsolis.com/ Comments[0] |
Sun, 5 October 2008 This episode is 60 MB big and 1 hour and 5 minutes long. 01:17: Dictionary of Mu: A supplement for Ron Edwards's Sorcerer 01:36: A combination of Conan, Kull, Barsoom and the Bible 02:25: The Kim Stanley Robinson Mars trilogy inspired me to want to do a parkour game set on Mars 03:29: Mako of the Conan movie and Avatar: The Last Airbender 06:31: Settings that do what Judd likes settings to do include: Legend of the Five Rings (1st Edition), Midnight (original hardcover), and Exalted 07:12: Rules differences between Mu and Sorcerer 08:19: Judd's dad made a kill puppies for satan character with Mu 11:19: In a lot of ways, Mu is really a supplement for Sorcerer & Sword 13:11: Luke Crane and Ron encouraged Judd to bring the game to print. 13:54: Charnel Gods also came out of the Sorcerer mini-supplement project 16:35: Giving money to Joshua A.C. Newman for layout consultancy was a big impetus to me to complete 16:49: Rich Forest was Judd's editor for Mu and Jennifer Rodgers did the art. 17:10: Why did you make Mu? 21:55: The shock: solar system game we want to play some day 25:37: Don Corchran played Mu with Judd 27:38: The most useful feedback 30:07: The editing process 31:34: Thor Olavsrud talked about editing on an episode of the Theory from the Closet podcast 34:05: Use of art in the book 35:56: Keith Senkowski nearly called Judd a pussy 39:09: Choosing a printer (he uses Lightning Source now). 41:21: The economics of a print run and the sales flow 44:20: Marketing (having a podcast like Sons of Kryos "doesn't hurt") 47:14: "If I could change ANYthing...." 50:20: Defining success 57:33: The big announcement: Dictionary of Mu and FATE? Closing song is Leave Me the Fuck Alone by the Hub City Stompers Logo courtesy of Daniel Solis: http://danielsolis.com/ PS: Thanks to Rich Rodgers of The Canon Puncture show for help with a niggling Audacity problem. Comments[0] |
Sun, 10 August 2008 guest on my first episode, was kind enough to interview me about my game, Misspent Youth. Misspent Youth's tagline is "Teenage rebellion in a fucked-up future" and is a game about friendship and standing up to authority. It's coming out in ashcan form at Gen Con 2008 and it's the ashcan edition that we talk about here. It was a pleasure to talk to Judd, who is my oldest friend and someone I'm very glad to know. I'm grateful to him for doing me the honor of allowing me to piggyback on his renown for my self-aggrandizement. This episode is 54.8 MB big and 59:45 long. 00:59: Jennifer Rodgers did the cover art for the game and Joshua A.C. Newman (writer of shock: social science fiction et al.) provided layout consultancy. 01:56: The Adobe website has a lot of good tutorials to learn the InDesign layout program. 02:11: I stole layout ideas from the seminal punk 'zine, Maximumrocknroll. 03:01: Tell me about the game 04:10: Clockwork Orange (film or book) meets Avatar: The Last Airbender meets Ocean's 11 (2001) 04:24: Why did you design it? 05:06: A problematic game of Cybergeneration at Dreamation 2006 helped birth MY 06:28: Covert Generation, a game somewhat similar to Misspent Youth, came out at Gen Con 06 and got me nervous! 07:49: Other designs, such as Obvious Monstrosities--the werewolf game--that arose from the process 09:43: The very first playtest, with Andrew Morris (designer of the free RPG Unistat), and the crappy version of the rules 11:00: Misspent Youth's system is a version of craps that is easier than the one that crackheads play 11:47: Who I stole from: My Life with Master, Dogs in the Vineyard, FATE, World of Darkness, Burning Wheel, The Shadow of Yesterday, and Cybergeneration 14:20: Judd, Joshua, Andrew, Tony Lower-Basch (designer of Capes), and I played in a seminal-for-me game of My Life with Master which Michael S. Miller (designer of With Great Power) GMed 15:00: What got dropped in the design 17:17: Joshua Roby's game, Full Light, Full Steam inspired some now-gone mechanics after I listened to an episode with him of Master Plan 18:50: carry: a game about war by Nathan Paoletta 20:32: Primetime Adventures 20:34: The hardest thing to fix 28:10: The most useful feedback 30:42: Epidiah Ravachol (designer of Dread) and Nathan helped me with a thorny design issue. 32:06: Mickey Shulz (of the Geek Girls Rule blog and podcast) ran the one game that was run without ever having played it with me and found helpful problems 34:27: The Ashcan Front 37:30: The editing process (Tom Mazorlig and Adam Dray) 40:52: Use of art in the book 46:25: The game is being printed by Publishers' Graphics. 49:31: How do you define success? 50:42: Nathan's game Annalise 52:55: What if you can't get to Gen Con? How do you get a copy? Closing song is Letting You by Nine Inch Nails, from the freely-available album The Slip Logo courtesy of Daniel Solis: http://danielsolis.com/ Comments[0] |
Tue, 15 July 2008 TAO games). We touch on his game about the lives of microcelebrity extreme athletes, XXXXtreme Street Luge, while conducting a wider- ranging discussion about microcelebrity of another kind, playtesting, ashcanning, and "what's wrong with the indie game design community, and what's always been wrong with the indie game design community." Warning, this one gets a mite prickly. This episode is 56.5 MB big and 1:01:43 long. 01:43: Kim Stanley Robinson's Mars trilogy 02:12: Joshua AC Newman 02:52: The $3 (negotiable) price point 03:21: The free pdf of the game 03:47: Carl Rigney gave away copies at Endgame for Free RPG Day 04:45: Rachel found In a Wicked Age... at Greenfield Games while at JiffyCon on Free RPG Day 05:23: Tell us about the game 06:16: "Look vaguely like Vin Diesel!" 06:23: Pull quote by Elizabeth Shoemaker, who's coming out with It's Complicated quite soon 06:34: New quote, attributed to Joshua and Ralph Mazza 07:11: Ashcans aren't playtested 07:53: Dogs in the Vineyard is a game about Vincent Baker's issues and adolescence 08:27: Polaris about is Ben dealing with issues around activism and burnout 09:14: Bliss Stage is about sex and relationships 10:22: The kill puppies for satan reference in XXXXSL 14:21: The question that XXXXSL is investigating 15:28: Story Games 15:51: Ben's problems with Jason Morningstar's and Clinton R. Nixon's problems with fame 17:43: Ben is working with Anna Kreider on Thou Art But a Warrior (about which more in Episode 12 20:13: Luke Crane 22:41: "Playtesting is somewhat overrated" 24:49: What Ben doesn't like about Playstorming 27:08: Tony Dowler and Ben's snags in making a new race for How to Host a Dungeon 29:18: Primetime Adventures's series creation reminds me of playstorming 30:23: XXXXSL's lineage: The Pool > Inspectres > Universalis > PTA 33:03: Paul Czege of The Ashcan Front 33:34: A game written for Game Chef 2008 is going to be released as an ashcan this year 34:39: What Ben doesn't like about ashcans 36:49: Ben has been playing a lot of Shooting the Moon by Emily Care Boss, Don't Rest Your Head by Fred Hicks, and carry. a game about war. by Nathan Paoletta 38:04: Ben chickens out 40:51: Ashcans and the Sacred Cow Defense League 42:47: The Cockzilla cover for Misspent Youth and its SCDL 47:25: Taking turns in the bullshit phase of XXXXSL 50:36: Defining success for XXXXSL 52:04: The origin of XXXXSL 55:05: Summarizing Ben's prescription for a healthy hobby 57:29: XXXXSL's "amazingly good illustration of Vin Diesel" by Shreyas Sampat 58:40: A reading of the game's ad for 1001 Nights by Meguey Baker Closing song is Sissyfit by the Hub City Stompers Logo courtesy of Daniel Solis: http://danielsolis.com/ Comments[3] |
Mon, 23 June 2008 I don't ordinarily do this for my show (I have this silly pride in not breaking the fourth wall), but at the moment I don't have any shows banked that I can use and things are a little hectic, finishing up my game (Misspent Youth). If you're a game designer and you wanna do an interview and you're reasonably close to NJ (I only do face-to-face interviews for the show), maybe you can help me avoid missing Thursday's show-coming-out-failure. Anyway, it might be a little while for my next show(s), but I promise I'll get back on the stick. Category: general -- posted at: 9:52 AM Comments[0] |
Thu, 12 June 2008 In this episode, I talk with Jason Morningstar of Bully Pulpit Games about Grey Ranks. Grey Ranks is a game about the 1944 00:56: Camp Nerdly 01:07: What it’s about 03:12: The arc of success and failure in the game 04:29: The grid, a map of mental states of characters 06:11: The scene/chapter structure 06:27: In A Wicked Age... 08:50: Historical games and the "getting it wrong" factor 09:15: Anna Kreider 11:33: Radio Lightning 14:02: The Things Held Dear mechanic 16:21: How the conflict system works 19:21: Character death 20:06: The reputation the game has as being dismal 21:49: Why did you design this game? 22:34: Mid-Atlantic Convention Expo 22:46: Luke Crane 26:06: Influences on the game (The Mountain Witch, Shab al-Hiri Roach, My Life With Master) 28:55: How many times was it played before publication? 29:41: The most valuable feedback received 31:18: The hardest thing to fix 31:28: Bill White (designer of Ganakagok) 32:38: What doesn't work? 33:12: A peek inside the structure of Bully Pulpit Games 33:37: Printed by Publishers' Graphics 34:05: Jason says Alphagraphics (aka RPI) are good now (Joshua AC Newman mentioned them in an earlier episode) 35:28: Jason's podcast, The Durham 3 35:50: How Jeff Bent's art is used in the book 38:08: Scott McCloud 39:10: Layout issues 40:02: Form factor & Lulu 42:03: Marketing 42:39: Defining success 44:09: How profit-sharing works in an indie press company 46:58: The Story Game Names Project 47:22: That whole "status" thing 50:52: Anything else to say? Closing song is Little Julie Swastiska by the Hub City Stompers Logo courtesy of Daniel Solis: http://danielsolis.com/ Comments[0] |
Thu, 29 May 2008 In this episode,
I speak with Anna Kreider about
her supplement for Polaris style, in vain) to fend off Christian crusaders. We recorded this on This episode is 77.9 MB big and 56:45 long.
Closing song is Latina Rose by
the Hub City Stompers Comments[0] |
Wed, 14 May 2008 game, Serial. Serial, which will be published by Incarnadine Press, is a game based on true crime investigations of serial killers. The game is careful to focus most of the interest on the victims of these crimes rather than the cops or the killer. In fact, no one plays the killer. It's an exciting and interesting game that I enjoyed playing. This episode is 80.9 MB big and 58:55 long.
Closing song is Skinhead Boi by
the Hub City Stompers Comments[0] |
Thu, 1 May 2008 first published roleplaying game, kill puppies for satan. This was kind of a silly one, as many of the questions I'd ordinarily ask a little weird in this context. You'll see. This episode is
Closing song is Bridge Over Troubled Squatter by the Hub City Stompers Comments[5] |
Fri, 18 April 2008 about his heist game, Criminal Element (whose development version is currently available as a free download). This is the first show I've done from my home and I was very grateful to Michael for coming up to see me and talking with me about his game. This episode is 01:38 02:20 05:00 05:48 07:00 the mission 07:22 08:35 according to your Vice 11:00 12:30 13:02 14:30 17:28 18:05 19:35 19:43 20:01 and Sorcerer 20:27 22:29 23:44 24:32: Ray Winninger's Underground 24:55: Shock: 26:52: Warren Ellis, The Authority, Planetary 27:49: Who did you steal from? 28:25: Obligatory Spirit of the Century reference 30:00: Mozambique Drill 30:29: What got dropped from the game? 31:07: Game Chef 33:21: Playtester feedback 33:56: Intent, Initiation, Execution, and Effect (IIEE) 34:30: Obligatory Dreamation/DexCon (Double Exposure, LLC.) reference 35:09: Star C. Foster Charity Auction funding a scholarship for Star's high school 35:38: Slouching Towards Bedlam interactive fiction game by Star and Daniel Ravipinto 36:35: Obligatory Vincent Baker reference 36:54: The Sons of Kryos 38:59: Ashcanning CE? Ryan Macklin 39:06: Misspent Youth 39:44: Know Thyself 40:23: The hardest thing to fix 43:18: The nascent production process of Criminal Element 46:28: Cthulhutech 46:56: How will art be used in the book? 50:16: Paying for/compensating models 51:17: Marketing the game 54:49: What is success for Criminal Element? 56:43: One shot or ongoing? 57:24: Luke, Emily, and Tobias Wrigstad (of Jeepform) at the Indie Game Designer's Roundtable
Comments[3] |
Thu, 3 April 2008 Mortal Coil. As Brennan is also a co-owner of Indie Press Revolution, we also discuss a bit about how that business works and what implications there are for him as a client and owner of IPR. This episode is 78.2 MB big and 56:55 long.
Closing music is WTFIU? by the Hub City Stompers Comments[1] |
Fri, 21 March 2008 On this show I interviewed Rob Donoghue and Fred Hicks of Evil Hat Productions about Spirit of the Century. We
also touch on some This episode is 93 MB big and Closing music is Skins Don't Cry by The Hub City Stompers. Logo courtesy of Daniel Solis: http://danielsolis.com/ Comments[0] |
Thu, 6 March 2008 In this episode, I interview Joshua AC Newman on his game, Shock: Social Science Fiction. Joshua's a great graphic designer, so in addition to the interesting things he has to say about his game and the design process, he's particularly instructive with regard to the production phase of putting your game out there. This episode is 91.4 MB big and 01:06:34 long. 25:02: Philip K. Dick (in case you didn't know) 26:00: Criticisms of Shock: 1.0, Ron Edwards 27:06: Stuff that had to get edited out 27:28: Ubiquitous Primetime Adventures shout-out 28:50: Most useful feedback from playtesters, Thor Olavsrud 29:35: Vincent Baker 30:53: The hardest thing to fix (writing) 34:50: Deciding what printer to use, Fidlar Doubleday Digital Printing and Publishers' Graphics 38:42: Give yourself a month to get something published 39:38: Ben Lehman 40:00: The Forge 44:29: Costs of production 46:35: IPR 47:31: Graphic design/layout challenges 48:34: Emily Care Boss 50:49: Order of operations for layout vs. editing 52:08: Form factor considerations 52:57: Golden rectangle 54:29: Contact by Carl Sagan 57:10: Success Closing music is Chatterbox by The Hub City Stompers. Logo courtesy of Daniel Solis: http://danielsolis.com/ Comments[0] |
Sun, 24 February 2008 In this episode, I speak with Epidiah Ravachol of The Impossible Dream about Dread. This episode is 57.5 MB big and Notes: 22: Sitting with the bigwigs at the Ennies (Robin D. Laws, Brennan Taylor of Indie Press Revolution) 24:12: Playstorming at the Imagination Sweatshop 25:15: Kate's
Joint in the 29:21: Emily Care Boss on the Fair Game Blog talking about playstorming Sign In Stranger 31:33: Time & Temp at the Imagination Sweatshop 34:02: Voyagers! TV show 37:04: Spirit of the Century has great advice on running a mystery 38:06: Deprotagonizing and horror 41:23: Most useful feedback from playtesters 44:09: What printer to use? 46:28: shock: 47:02: Marketing 47:49: Vegan implications of game publication 52:13: Actual play post from the Adventures in the Land of 1000 Kings session mentioned 57:35: War Eternal, Eppy's story-gamey Warhammer-like game 58:20: Wasabi tamari popcorn recipe Closing music is Tocatta and Droog by The Hub City Stompers. Comments[0] |
Sun, 3 February 2008 Some background, in case you didn't know: The Arabian Nights ( http://en.wikipedia.org/wiki/The_Book_of_One_Thousand_and_One_Nights ). I'm trying a new time-stamped show notes thing. I don't know how long my patience will hold out for this, but it's worth a shot I figger. This show is 1:02:11 long and 56.9 MB big. 00:58 -- About the game, 03:25 -- Priorities and the "fake" character 08:03 -- Genesis of the game 08:25 -- Ralph Mazza's Universalis: http://www.indie-rpgs.com/ramshead/ 09:15 -- The requisite Primetime Adventures mention: http://www.dog-eared-designs.com/games.html 10:36 -- 1KN & Iraq & Afghanistan 11:10 -- Setting drifting 13:12 -- Games that came from this game? 15:15 -- Joshua A.C. Newman ( http://glyphpress.com/talk/ ) and Ben Lehman ( http://www.tao-games.com/ ) 16:07 -- A ruleset you can memorize 17:41 -- Who did you steal from most? 17:48 -- H.J. Ford ( http://www.victorianweb.org/art/illustration/ford/index.html ) 18:16 -- Otherkind ( http://web.archive.org/web/20041209151419/http://www.septemberquestion.org/lumpley/other.html ) 18:53 -- What got left behind 20:17 -- Sinbad movies ( http://en.wikipedia.org/wiki/The_7th_Voyage_of_Sinbad ) 20:55 -- Playtesting 21:30 -- Emily Care Boss ( http://www.blackgreengames.com/ ) 21:12 -- Writing what you're actually doing 22:27 -- Judd Karlman ( http://judd-sonofbert.livejournal.com/ ) 23:59 -- The hardest thing to fix 24:46 -- Rules drifting 29:12 -- How art is used in the book 29:19 -- Coloured Fairy Books ( http://en.wikipedia.org/wiki/Andrew_Lang%27s_Fairy_Books ) 31:43 -- Primitive by Kevin Allen Jr. ( http://www.indiepressrevolution.com/xcart/product.php?productid=16198&cat=0&page=1 ) 31:54 -- Poison'd ( http://goplaynow.org/?p=14 ) 32:11 -- Choosing a shape for the book 34:20 -- "The Wrong Heads on the Wrong Bodies" ( http://books.google.com/books?id=2c2ujuioL38C&pg=PA250&lpg=PA250&dq=%22the+wrong+heads+on+the+wrong+bodies%22+fairy&source=web&ots=Ta1POA-NCk&sig=BpN7c6hc8lTYBn_shEiYUHggniY#PPA251,M1 ) 36:44 -- Marketing the game 37:10 -- My Life With Master by Paul Czege ( http://www.halfmeme.com/master.html ) 37:44 -- The Forge ( http://indie-rpgs.com/ ) 38:26 -- What is success for 1001 Nights? 39:00 -- Nathan Paoletta's Carry: A Game About War ( http://www.hamsterprophetproductions.com/wordpress/?page_id=25 ) 41:03 -- Shreyas Sampat ( http://swingpad.com/shreyas/blog/ ) 43:18 -- Choosing a printer, Collective Copies ( http://www.collectivecopies.com/cchome.html ) 44:20 -- Fred Hicks on different ways to get your game printed ( http://drivingblind.livejournal.com/315530.html ) 46:57 -- Three other games? 47:39 -- #1: Twist 49:32 -- #2: Miss Schiffer's School for Young Ladies of Quality 49:48 -- Reverse Engineer Challenge ( http://www.kevinallenjr.com/reverseengineer/reversed.html ) 50:24 -- Gibson Girls ( http://en.wikipedia.org/wiki/Gibson_girl ) 52:42 -- Committee For the Exploration of Mysteries ( http://ericjboyddesigns.com/The_Committee.aspx ) 53:36 -- #3: Intertwined ( scary and hawt! ) 54:24 -- Jeepform ( http://jeepen.org/ ) 54:54 -- The Fountain ( http://en.wikipedia.org/wiki/The_Fountain_%28film%29 ) Darren Aronofsky ( http://en.wikipedia.org/wiki/Darren_Aronofsky ) 55:30 -- The Time Traveler's Wife ( http://en.wikipedia.org/wiki/The_Time_Traveler%27s_Wife ) 56:25 -- Frotteurism ( http://en.wikipedia.org/wiki/Frotteurism ) Music by The Hub City Stompers: http://www.hubcitystompers.com/ Logo courtesy of Daniel Solis: http://danielsolis.com/ Comments[0] |
Mon, 21 January 2008 In this episode, I interviewed Julia Bond Ellingboe about her game Steal Away Jordan. This episode is 59:07 minutes long and 54.1 MB big Links! Stone Baby Games (Julia's company): http://www.stone-baby.com/ The Imagination Sweatshop (playstorming): http://imaginationsweatshop.com/?page_id=10 Buffy RPG: http://en.wikipedia.org/wiki/Buffyverse_role-playing_games Primetime Adventures: http://www.dog-eared-designs.com/games.html Fairy Meat: http://www.kenzerco.com/index.php?cPath=34_63 Lumpley Games (Vincent's Baker): http://www.lumpley.com/games/ Ron Edwards' Sorcerer: http://www.sorcerer-rpg.com/ Yahtzee: http://en.wikipedia.org/wiki/Yahtzee Spelman College: http://www.spelman.edu/ The episode ends with the Hub City Stompers song WHOLOTTAMULATTO: http://www.hubcitystompers.com/lyrics/wholottamulatto.html Logo courtesy of Daniel Solis: http://danielsolis.com/ Comments[1] |
Wed, 9 January 2008 The show is 01:10:38 long and 64.6 MB big. Links: Lumpley Games (Vincent's company): http://www.lumpley.com/games/ - There you will find links for In a Wicked Age..., Dogs in the Vineyard, Poison'd, Mechaton, and kill puppies for satan. Dreamation 2008: http://www.dexposure.com/d2008.html Conan: http://en.wikipedia.org/wiki/Conan_the_Barbarian Tanith Lee: http://www.tanithlee.com/ - Tales From The Flat Earth: http://www.enotes.com/salem-lit/tales-from-flat-earth Jack Vance: http://en.wikipedia.org/wiki/Jack_Vance - Lyonesse: http://en.wikipedia.org/wiki/Lyonesse Drew Baker: http://www.drewbaker.com/ Joshua A.C. Newman: - Joshua A.C. Newman Design: http://joshuanewmandesign.com/ - The Glyphpress http://glyphpress.com/ Cheap & Cheesy Fantasy Game (via the waybackmachine): http://web.archive.org/web/20050909010740/http://www.septemberquestion.org/lumpley/cnc.html Clinton R. Nixon: - CRN Games: http://crngames.com/ - The Fantasy Oracle generator for AG&G/IaWA: http://crngames.com/oracle Grey Ranks: http://www.bullypulpitgames.com/games/index.php?game=grey_ranks Play Collective: http://playcollective.org/ Ashcan Front: http://ashcanfront.net/ Ron Edwards' Sorcerer: http://www.sorcerer-rpg.com/ Black and Green Games (Emily Care Boss): http://www.blackgreengames.com/ Tony Dowler: http://tony.dowler.com/ Troels's fixes for IaWA: http://www.indie-rpgs.com/forum/index.php?topic=25173.0 Judd Karlman: - Livejournal: http://judd-sonofbert.livejournal.com/ - Paka's Thread Games: http://www.bobgoat.com/mu/ Durham 3 (Jason Morningstar, Clinton R. Nixon, Remi Treur): http://www.durham3.com/ Agon (John Harper): http://www.agon-rpg.com/ Night Sky Games's 1001 Nights (Meguey Baker): http://www.nightskygames.com/ Collective Copies: http://www.collectivecopies.com/cchome.html TAO Games (Ben Lehman): http://www.tao-games.com/ Lulu: http://lulu.com/ The Forge RPG Bookshelf: http://bookshelf.indie-rpgs.com/ RPGNow: http://www.rpgnow.com/ Anna Kreider: http://wundergeek.blogspot.com/ Ed Heil: http://esotericmurmurs.blogspot.com/ My Life with Master (Paul Czege): http://www.halfmeme.com/master.html Ars Magica: http://www.atlas-games.com/arsmagica/ Logo courtesy of Daniel Solis: http://danielsolis.com/ Comments[2] |
Sat, 29 December 2007 Judd's awesome and so is this episode. I'm so glad he's on the first one. This episode is 48.3 MB big and 00:52:46 long. Here are the relevant show notes: Hub City Stompers: http://hubcitystompers.com The Dictionary of Mu: http://www.bobgoat.com/mu/ The Sons of Kryos: http://www.sonsofkryos.com/ Birthright: http://en.wikipedia.org/wiki/Birthright_%28campaign_setting%29 Rob Donoghue (Evil Hat Games): http://evilhat.com/ Days of Wonder: http://www.daysofwonder.com/ The Shadow of Yesterday: http://crngames.com/the_shadow_of_yesterday/ Keith Senkowski: http://www.bobgoat.com/ Ralph Mazza (Ramshead Publishing): http://www.indie-rpgs.com/ramshead/ Sorcerer: http://www.sorcerer-rpg.com/ Philip Pullman: http://www.philip-pullman.com/ Thor Oluvsrud and Luke Crane (Burning Wheel): http://burningwheel.org/ Thor Oluvsrud (blog): http://urdwell.blogspot.com/ FATE RPG: http://faterpg.com/ Wraith: The Oblivion: http://www.white-wolf.com/Games/Pages/Wraithhome.html The Riddle of Steel: http://www.theriddleofsteel.net/ Ron Edwards (Adept Press): http://www.adept-press.com/ The Forge playtesting forum: http://www.indie-rpgs.com/forum/index.php?board=62.0 Aaron Kuder: http://www.comicspace.com Riddle of Blood Yahoo Group: http://games.groups.yahoo.com/group/TRoB/ Logo courtesy of Daniel Solis: http://danielsolis.com/ Comments[2] |

