Wed, 14 January 2009 Also, I had a cold. Also, big news on the music front (scan down). WARNING: The Independent Insurgency is an "explicit" podcast. This episode is 64.8 MB big and 01:10:46 long. 00:01:08: The origin of the "Project Donut" working title 00:04:00: What's it about? 00:06:20: The primacy of cooperation 00:07:17: Transhumanism 00:07:54: Blade Runner (in case you didn't know) 00:10:13: Jared claims FreeMarket is one of the first real science fiction games (and his explanation for what that means for shock: social science fiction by Joshua A.C. Newman) 00:10:58: What is science fiction? 00:11:13: J.G. Ballard's three pillars of science fiction 00:13:45: How the game works 00:15:30: The game's concept of Flow reminds me of face rank in Extras by Scott Westerfeld 00:15:43: Cory Doctorow 00:17:17: "Deathing" people 00:19:35: Setting is built into the skills, and characters use the same game terms players do 00:20:34: Division of labor 00:21:29: Oldboy 00:23:16: When I played FM, I created a Y.T. gene line for my character (from the book Snow Crash) 00:24:08: Luke ran a game of Jared's game Lacuna for he and Peter 00:25:36: Luke and Jared would have liked to have done the Bella Sara RPG 00:27:28: The influence (or lack thereof) of other games 00:32:07: Rebekah "Spyder" Bennington has done art for FreeMarket 00:33:22: Difficult things to fix 00:37:42: Things they couldn't make work 00:40:17: The fascinating role of death(ing) in the game 00:42:16: Sengoku 00:42:47: The GM is called the "Superuser" and the other players are the "users" 00:44:33: FreeMarket is a no-prep game 00:45:45: How to get playtesters and get them to give you feedback 00:47:30: A RadioLab episode on choice that I babble on about 00:49:17: Blink by Malcolm Gladwell 00:51:03: Darcy Burgess 00:51:54: Playstorming 00:52:03: The purpose and use of art 00:53:49: Pictures of the "white book" for the game are on its site 00:55:46: Slugfest Games put them in touch with their printer 00:56:28: The PDF of the game will be given out for free 00:57:23: Skekses 00:57:32: You'll be able to register as a "colonist" and choose the number of the game you want 00:58:37: The contents of the boxed set 00:59:28: Empire of Dust by KNRPG Productions is another boxed set 00:59:34: Marketing 01:02:50: Jim Munroe, author of Everyone in Silico and the movie Infest Wisely, which were inspirations for FreeMarket 01:03:27: Jared has visions of one day playing the game with Doctorow, William Gibson, Munroe, and Bruce Sterling 01:05:00: George W. Bush as the Manichean president 01:05:09: When will it be out? 01:06:45: The Farm is not happy I'm super-lucky that Righteous Babe Records gave me permission to play music by Ani DiFranco. I'm going to start doing so for a while, since she's my favorite musician. We're going to start with a song about a corporate entity trying to get you to sell yourself out, a song called The Next Big Thing. Logo courtesy of Daniel Solis: http://danielsolis.com/ Comments[1] |

