Tue, 25 November 2008 NOTE: This was obviously recorded before the release of the Magic Burner, but it's funny to listen to Luke toy with me. This episode is 64.5 MB big and 1 hour and 10 minutes long. 00:59: The MGRPG will be based on the Burning Wheel system 01:25: Like Burning Empires, MGRPG is an evolution of the BW rules 02:18: Differences include: changes in how you can use dice, advancement, and the way rewards work 02:43: I tried the game at Ubercon 03:05: Mouse Guard is a comic written by David Petersen Published by Archaia Studios Press, which is owned by Mark Smylie who wrote the comic book Artesia and published the Origins-Award-winning Artesia: Adventures in the Known World roleplaying game 03:55: Part of a tradition of fantasy about mice, which includes The Wind in the Willows, Redwall, (parts of) the Narnia series 05:04: Kid friendly? 07:09: MGRPG is "essential Burning Wheel," a version of the rules is as stripped-down as BW can get and still be BW 08:08: The game has tons of new and previously-unpublished Petersen art 09:56: The new ubiquity of the enmity clause: Twists and Conditions 10:51: Conditions (hungry, angry, tired, injured, and sick) are the new damage track 13:31: The new way advancement works 14:47: Versioning through new games rather than re-releasing games 18:34: Why did you design this game? 19:37: Clinton R. Nixon made BWHQ aware of Mouse Guard; he had tried an earlier adaptation, Tiny Triangles 22:07: Other designs that arose from creating MGRPG? 26:51: Anything you had to drop? 27:58: How Traits work in MGRPG 30:24: GM turn and player turn 34:36: The most useful feedback received from playtesters 36:26: The hardest thing to fix 38:14: Choosing a printer 43:07: How are you using art? 48:40: Layout/design challenges 54:16: Marketing 56:05: Playing the game with Dave 58:10: Defining success 59:27: Magic Burner? 59:53: A peek behind the curtain at BWHQ Closing song is Jenny Whiskey by the Hub City Stompers Logo courtesy of Daniel Solis: http://danielsolis.com/ Comments[0] |
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